Next up
No idea why I feel like updating this so much lately, but here's some stuff.
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.
I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.
This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.
Relevant footage: https://www.youtube.com/watch?v=-0Ab1_Mdcqc
Crimbo.
I have no idea why it took me this long to do that first thing.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
Cow Tools.
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