Game
Dungeon Mercenary
9 years ago

Adding classes to Dungeon Mercenary


I’m done with adding classes to Dungeon Mercenary.

Classes are lightweight in DM, they just give you specific starting items. The point is that you’ll be able to use classes to test a particular combination of items, you won’t have to try 250 different games, hoping for the random dungeon generator to give you the combination of items you want. For example, playing a necromancer (with a “raise undeads” spell) is very different from playing a barbarian (starts with an axe). This’ll be very useful for the next version of Dungeon Mercenary that will be the first one to feature a full-fledged spell system (hereby allowing a greater playing variety).

Here’s the UI to choose classes:

5d0b3ac3ca1cb.gif

Spred the roguelike ❤



0 comments

Loading...

Next up

I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋

Completing the board

My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!

Back to indie dev...

Pixel Card Wars: new cards: spells and items

Pixel Card Wars: How gamedev proceeds (hand design)

I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!

Creating the game's page on GJ, new team: Evil

Juiced combat

I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.