I’m done with adding classes to Dungeon Mercenary.
Classes are lightweight in DM, they just give you specific starting items. The point is that you’ll be able to use classes to test a particular combination of items, you won’t have to try 250 different games, hoping for the random dungeon generator to give you the combination of items you want. For example, playing a necromancer (with a “raise undeads” spell) is very different from playing a barbarian (starts with an axe). This’ll be very useful for the next version of Dungeon Mercenary that will be the first one to feature a full-fledged spell system (hereby allowing a greater playing variety).
Here’s the UI to choose classes:
Spred the roguelike ❤
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