Game
Dungeon Mercenary
8 years ago

Adding special rooms to Dungeon Mercenary


Last weeks I’ve been writing a new API to easily plug new special rooms, i.e. rooms that do something special when you enter them. I’m done with the first room: a room whose doors seal up when you enter it:

5d0b3068909d4.gif

Of course the generator will make sure there’s one way or another to escape..

I plan to identify special rooms by putting red carpet in them (as in this video’s example), i.e. the floors will always have this redish color, so that you know you’re up to something when you enter such rooms (red carpet was already used to indicate that something was going: around a sleeping dragon, to indicate its dangerousness; and in goblin throne rooms).

More rooms to come!



0 comments

Loading...

Next up

My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!

Back to indie dev...

Completing the board

Not a mockup

Pixel Card Wars: new cards: spells and items

Connecting levels: adding the world view 🗺️

During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!

I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!

I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋

Juiced combat