
Addressing some confusion around Sonic 2's development.
https://www.youtube.com/watch?v=YiO4sScArhc
Next up
Can't wait to show you all the good part! From my Game No More Robots
Sonic Physics Live Stream with the Creator of the Sonic Physics Guide: Mercury!
We'll be discussing their new approach to Sonic Physics!
LIVE NOW!!!
Happy 45th Birthday Donkey Kong!
The original Donkey Kong arcade game was released on July 9, 1981!
Celebrate the anniversary by completing our quest!
VIBE CODING has a bad rep, but it’s just smart. We’re ditching the grunt work—like busywork syntax and basic setup—to focus on what matters: security, speed, and design.
Plus, since hackers use AI to attack, we have to use it to defend and build faster.
Sonic games tend to go a lil too fast for me, messing up my reaction time and all, so I thought to lean into that by making a #Sonicsona who takes things a bit slower and enjoys nature.
Using Copilot with Godot & GameMaker coding Sonic Time Twisted and its follow up No More Robots at the same time. (Ps I also crashout a bit on AI) https://youtube.com/live/J52tz9AwCds
New info on Tails' Creation!!!!!!! https://youtu.be/nHuDtRK4JoU
#MyFavoriteSonic Sonic Unleashed!
The stages, the music, the story & cutscenes, the art direction... its peak. The hub worlds are also cool to walk around (Spagonia's my favourite!)
Unfortunally my PS3 isnt working so I can't finish the game. I was close!
Mercury taught me a new way to do Sonic physics, I’m adapting it for No Robots Left:
Sonic is treated as a single point w/ a position & direction, no ground modes. It removes jitter caused by shifting between ground mode vectors. Stream w/ Mercury TBA!
















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