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If you like standing around in games idling, Jimmy will have something to say about that now.
Enjoy watching Jimmy complain about not doing anything with multiple different idle messages.
If you have ideas for funny idle events, let me know!
Revisited the Old Ruins spot from the beginning of the game. I wanted a way to effectively show you're entering the interior of somewhere, whilst also blocking it all off from the outside. A little refinement possibly needed, but I feel this works well.
The game preview trailer is now live!
Steam are also now reviewing the game for public release.
Be sure to Wishlist on Steam if you're interested in the game! It's been quite a journey, thank you to all who got involved with the development process!
The #BadArtChallenge is over and we're highlighting some of our faves!
You made such incredible bad art that we couldn't just give one of you a trophy.
The artists are tagged below
An update to the quest system has been made. You can now track quest objectives via the map by selecting them within the quest menu section. Further details can be seen via the patch notes on the main menu.
The full game is now released and is available to purchase on Gamejolt, Itch and of course, Steam.
A WIP of how you can escape death. With a certain accessory equipped, deaths grip will not take hold the first time you should have died. This accessory state will only apply once per battle, and is reset after the battle ends.
This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.
A quick check in, everything is still going ahead! I have started a new job recently so time has been lacking a little unfortunately.
In the meantime, here is the revised village well. Rewards can be states, items, gold or nothing.
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