Next up
A quick check in, everything is still going ahead! I have started a new job recently so time has been lacking a little unfortunately.
In the meantime, here is the revised village well. Rewards can be states, items, gold or nothing.
Revisited the Old Ruins spot from the beginning of the game. I wanted a way to effectively show you're entering the interior of somewhere, whilst also blocking it all off from the outside. A little refinement possibly needed, but I feel this works well.
The game preview trailer is now live!
Steam are also now reviewing the game for public release.
Be sure to Wishlist on Steam if you're interested in the game! It's been quite a journey, thank you to all who got involved with the development process!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Currently rewriting the Arena location and how it works, avoiding plugin use.
Once a troop is selected, you can pick an amount between 1-3 to fight. Unique creatures will always be 1. Categories will be locked until you reach the applicable game stage.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
An update to the quest system has been made. You can now track quest objectives via the map by selecting them within the quest menu section. Further details can be seen via the patch notes on the main menu.
Another revisit of one of the more original sections, this one being the underground passage to the Monument of Govel. For some reason the video amplifies the smoke effect, it is less obstructive in reality.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Adjust your journey into Timeland and make things a little easier or perhaps, a little harder for yourself with the 1.0.1 update for Another Realm.
Additionally, some minor fixes were also included and a Story Mode adjustment at the Scorched Tower.
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