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Next up
A quick check in, everything is still going ahead! I have started a new job recently so time has been lacking a little unfortunately.
In the meantime, here is the revised village well. Rewards can be states, items, gold or nothing.
If you like standing around in games idling, Jimmy will have something to say about that now.
Enjoy watching Jimmy complain about not doing anything with multiple different idle messages.
If you have ideas for funny idle events, let me know!
An update to the quest system has been made. You can now track quest objectives via the map by selecting them within the quest menu section. Further details can be seen via the patch notes on the main menu.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Currently rewriting the Arena location and how it works, avoiding plugin use.
Once a troop is selected, you can pick an amount between 1-3 to fight. Unique creatures will always be 1. Categories will be locked until you reach the applicable game stage.
This video demonstrates the snowboarding chase section some more with the mechanics of it. You can avoid the snow chaser entirely, reaching the bottom of the slopes for the main battle. Or, defeat it multiple times on the way down for an easier battle.
Another revisit of one of the more original sections, this one being the underground passage to the Monument of Govel. For some reason the video amplifies the smoke effect, it is less obstructive in reality.
Psssst. Clyde Slicker here. I've taken control of the Game Jolt account.
Some War Thunder starter pack keys came into my possession. 👀 Comment on this post and I'll give one to ya. Learn more (including how to redeem the codes if you get one) 🔽
A WIP of how you can escape death. With a certain accessory equipped, deaths grip will not take hold the first time you should have died. This accessory state will only apply once per battle, and is reset after the battle ends.
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