Loading...
21
1 day ago

After about a week and a half, my 3D collectathon prototype is ready for production. It's about being a 2D character in a 3D world. It takes inspiration from retro 3D platformers (Mario 64, Banjo Kazooie) and Paper Mario with lots of stuff to collect!




11 comments

Loading...

Next up

Game devs should add more silly features to their games that serve no purpose. For my game on every game over there's a random condescending death message. Took a whole 5 minutes to add. Here are some possible messages:

I'm sick yet again so I'm doing a casual playthrough of Trail & Trade. I absolutely love this little fade animation I did, it's a shame it's so late game most won't see it. So here's a fun clip (spoilers)

Play it here for free: https://gamejolt.com/games/trail_and_trade/1008039

Macroquad's 3D is actually a lot more in depth than I thought, my first impressions are pretty good.

Our pals at @serenityforge have released Doki Doki Literature Club on iOS and Android!

Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!

I've been brainstorming different collectible ideas, and my partner had the stupidest idea. Pineapples. So I modeled this pineapple in Blender (took way longer than anticipated).

The Game Awards are tonight, but we're more interested in learning what YOUR game of the year is.

Tell us by completing the quest "What's YOUR Game of the Year?"!

A prototype of my 3D collectathon concept. Very very early development. It's about being a 2D character in a 3D world. A strange blend of A Hat in Time/Banjo Kazooie/SM64, and Paper Mario.

I've begun greyboxing the hub. I typically don't do greyboxing but it makes sense here. I've put some thoughts on where I want the game to go below:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

It was revealed to me in a dream I needed to add a wall jump, so I did. It reminds me a lot of Mario Sunshine.