1 day ago

Game devs should add more silly features to their games that serve no purpose. For my game on every game over there's a random condescending death message. Took a whole 5 minutes to add. Here are some possible messages:




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After about a week and a half, my 3D collectathon prototype is ready for production. It's about being a 2D character in a 3D world. It takes inspiration from retro 3D platformers (Mario 64, Banjo Kazooie) and Paper Mario with lots of stuff to collect!

A prototype of my 3D collectathon concept. Very very early development. It's about being a 2D character in a 3D world. A strange blend of A Hat in Time/Banjo Kazooie/SM64, and Paper Mario.

Macroquad's 3D is actually a lot more in depth than I thought, my first impressions are pretty good.

I've been tinkering with a spherical Minecraft-like voxel toy. Makes me want to make a small game with this tech. More info below.

Currently working on the hub for my 3D platformer, missing a lot of geometry/textures however I designed this yard section of the map, it's very pretty, even has a water shader with depth.

I've been brainstorming different collectible ideas, and my partner had the stupidest idea. Pineapples. So I modeled this pineapple in Blender (took way longer than anticipated).

A few things: More visual feedback, randomized game over message, sound, and I did way more work on momentum. The player isn't using physics because I wanted it extremely deterministic, so I ended up hard coding a lot of the "momentum". Still neat.

Working on a protagonist for a game concept. She doesn't have a name. I'm using split pixel art + puppet animation. Thoughts on a 3D collectathon with some Paper Mario elements?

It was revealed to me in a dream I needed to add a wall jump, so I did. It reminds me a lot of Mario Sunshine.

I've begun greyboxing the hub. I typically don't do greyboxing but it makes sense here. I've put some thoughts on where I want the game to go below: