I want to say that everything I talk about is subject to change as development continues, these are just some ideas I thought of after a brainstorming session today.
Essentially I want the hub to have a bunch of everyday objects, but they essentially act as warps to the different worlds. For example you could enter a record player which throws you into a music themed world. Or you enter a computer to go to a digital retro computing world. Or you enter a mythology book to enter a Greek mythology world. Or you enter an hourglass to enter a sand/desert world with tombs and pyramids.
Worlds are free roam with collectibles scattered around, I'm going against the mission style objectives you would see in a game like Mario 64. Pineapples are the primary collectible, they unlock more worlds. Mixtapes I'm unsure about, they'll probably just unlock extra pineapples. Minidiscs are secrets that are going to be pretty rare, they only count to 100% completion.
I'm targeting the web (WebGL2) to be more accessible. I will most likely put in some GameJolt integration like my other web games for saving/loading, and maybe more. I would make a Windows port but I don't have a Windows device to test on (I'm a Mac user with a Steam Deck) and unfortunately Windows holds the majority of the desktop computing market (especially gamers). So web it is.
Level design is going to be the hardest part of this game, I'll most likely go through many iterations of each level (I've already redone this greybox like 3 times this afternoon). I'm expecting really slow development. I want this to be great because fun fact about me, I love 3D platformers, and I've always wanted to do a game like this but I felt as though I wasn't skilled enough.
Regardless, I'll keep posting updates but the game is now in early development. Going to wait to set up a page because this game doesn't have a name or anything, and it's a bit too early in development to really do any branding.
Again everything I mentioned here is subject to change.











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