3 years ago

After ca 4.5 hours of coding i have my first day plan acomplished.

On images You see screenshots of two scenes:

1. Loading screen

2. Menu

I had to learn a few new things, so it took so long.

You can follow my plan on Trello: https://bit.ly/3B5U4wr


Sure, it took longer than expected, but who didn't expect it? XD

Practically all the time I am learning the engine in which I make this game.

What you can see on the screenshots are of course only sketches, which I will change to something nicer in the coming days. Today my goal was to program the assumed functionality, which I achieved.

The #AppGameKit engine has built-in virtual buttons, which, however, cover the sprite, so they cannot be used with custom cursors, or at least I did not manage to achieve this by setting the sprite depth. You can adjust them (buttons) graphically, but I think I prefer to program them myself, so that I can use my own cursors everywhere.

According to the schedule for #Tuesday, I'll fine-tune what I did on Monday. I will change the code so that there are no repetitions of whole sequences, but I will use universal functions.

I'll do my best to make a settings screen. At first, only with sound and screen resolution options. I will add more as the game develops as they are needed and can influence anything.

Photos used on Trello board are taken from Splash.com

If you have any questions, feel free to write in the comments for this post.

#realisation #success #screenshots #Indie #IndieDev #gamedev #devlog #MyFirstGame



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Hi! My name is Tomir, i'm from Poland and this is my FIRST #screenshotsaturday I'm working on my FIRST game (#TowerDefense) and there are my FIRST hours with the engine #AppGameKit Studio (learning to move sprites within game) with FIRST designed cursor.

I admit that I was supposed to write on Wednesday if I had problems and on Thursday if someone helped me (or not), and today is Friday... Read on.

Since I have a backlog, I was also programming on #Saturday. The result is the main program that fits on one screen (as can be seen in the attached #screenshot).

My (first) game will be created in "AppGameKit Studio" engine (#AGKS) form theGameCreators. I could't find an AGK community here (on GameJolt), so I've created it. If You are creator in this engine too or will join community - You are welcome here :)

I will post more such extensive entries in the "My First Game" community.

I want to show how you can systematize your time spent working on the game and communicating with others. Maybe this will inspire someone and serve as a model.

As announced, I got acquainted with the rules of creating games in the selected engine, i.e. #AppGameKit Studio. So far, I've watched a few tutorials about him. Read the rest in article below.

Hi.

My name is Tomir, i'm from Poland and i'm starting to create my first game. I don't count the game that i've written under dictando from some tutorial. This will be first game that i will project and program. It'll be a Tower Defence.

#monday #plan #MyFirstGame #gamedev #IndieGame #development

Plan for the coming week. I had to get busy last week, so there was no news on MyFirstGame. Sorry.

I will post more such extensive entries in the "My First Game" community.

I want to show how you can systematize your time spent working on the game and communicating with others. Maybe this will inspire someone and serve as a model.

Just a Pico sprite