3 years ago

Since I have a backlog, I was also programming on #Saturday. The result is the main program that fits on one screen (as can be seen in the attached #screenshot).


I have divided the program into several files according to functionality. I used subroutines that do not force local variables, which would be an unnecessary difficulty in this case.

In addition, I unified and smoothed showing and hiding individual scenes.

Turns out I'm not going to start the wizard on Monday. I have to finish saving the configuration first. By organizing the code, it should have been easier, and I also had a better scheme for myself.

#screenshotsaturday #MyFirstGame #development #gamedev #IndieGame #MojaPierwszaGra #sobota



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After ca 4.5 hours of coding i have my first day plan acomplished.

On images You see screenshots of two scenes:

1. Loading screen

2. Menu

I had to learn a few new things, so it took so long.

You can follow my plan on Trello: https://bit.ly/3B5U4wr

I will post more such extensive entries in the "My First Game" community.

I want to show how you can systematize your time spent working on the game and communicating with others. Maybe this will inspire someone and serve as a model.

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