3 years ago

I will post more such extensive entries in the "My First Game" community.

I want to show how you can systematize your time spent working on the game and communicating with others. Maybe this will inspire someone and serve as a model.


I use a variety of social media to communicate with the community in the right context. So - I write about the creation process on #GameJolt, discuss on #Discord, post screenshots on #Instagram, put the weekly schedule in my language on my #fanpage, and on #Twitter I provide short information about what I just posted elsewhere, so that it is enough to follow Twitter only and have an overview of everything.

Here's my #plan for the coming week.

Monday

I'm starting coding for the right game. Earlier attempts were made on a dummy. I was learning the basics of the #AppGameKit Studio engine.

On the first day, I will create a game loading board and a menu board with a few buttons: New Game, Continuation, Settings, and Exit Game.

Tuesday

I will polish the above scenes (from Monday) and create the Settings scene.

Wednesday

I will create a mechanism for reading and writing Settings.

If I'll have problems with the implementation, I will report it to the community on GameJolt (https://bit.ly/3oGIgvZ) with a question or asking for help.

If I can, I will do a game save and a game loading scene.

Thursday

I will let you know what went well and what should be finished this week or what I still have a problem with and could be delayed.

You will find out if I received help and if it worked.

I will post information at https://gamejolt.com/c/myfirstgame-qube6q

I will start creating a simple level wizard / editor.

Friday

I will write what has been achieved and what has been postponed to the next week. I will post information here: https://gamejolt.com/c/myfirstgame-qube6q

Saturday

Screenshot of what was taken. On GameJolt and on the Polish-language Instagram (https://bit.ly/35Nm50d).

Conclusions and tips for the developers of your first games: https://gamejolt.com/c/myfirstgame-qube6q

Sunday

I will announce the plan for the next week, here on GameJolt.

It will include what I failed to accomplish last week and new things (including what I learned during the week - from the conclusions).

That's all.

If there are additional entries on social media, look for them on Twitter: https://bit.ly/3J72u9U

I created the "My First Game" community for those who create their first game and would like to be connected with people at the same stage and have a guide on their way.

Do you have any questions? Write in the comments below this post.

#MyFirstGame #communication #PR #Indie #IndieDev #gamedev

Photo by Minh Pham on Unsplash



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Hi! My name is Tomir, i'm from Poland and this is my FIRST #screenshotsaturday I'm working on my FIRST game (#TowerDefense) and there are my FIRST hours with the engine #AppGameKit Studio (learning to move sprites within game) with FIRST designed cursor.

Hi.

My name is Tomir, i'm from Poland and i'm starting to create my first game. I don't count the game that i've written under dictando from some tutorial. This will be first game that i will project and program. It'll be a Tower Defence.

#monday #plan #MyFirstGame #gamedev #IndieGame #development

Plan for the coming week. I had to get busy last week, so there was no news on MyFirstGame. Sorry.

This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.

My (first) game will be created in "AppGameKit Studio" engine (#AGKS) form theGameCreators. I could't find an AGK community here (on GameJolt), so I've created it. If You are creator in this engine too or will join community - You are welcome here :)

Inayah - Life After Gods is OUT NOW on Steam!

Celebrate the game's release by completing our quests!

You can play the demo or get the full game at https://bit.ly/steaminayah

Since I have a backlog, I was also programming on #Saturday. The result is the main program that fits on one screen (as can be seen in the attached #screenshot).

I admit that I was supposed to write on Wednesday if I had problems and on Thursday if someone helped me (or not), and today is Friday... Read on.

@FatBombStudios is a CCC+ Studio that makes games you love but don't know about!

They're the devs behind the fast paced hide and seek game Light Bearers 2: https://bit.ly/LightBearers2

We think you SHOULD know about them so complete the quest!

After ca 4.5 hours of coding i have my first day plan acomplished.

On images You see screenshots of two scenes:

1. Loading screen

2. Menu

I had to learn a few new things, so it took so long.

You can follow my plan on Trello: https://bit.ly/3B5U4wr