Hi! My name is Tomir, i'm from Poland and this is my FIRST #screenshotsaturday I'm working on my FIRST game (#TowerDefense) and there are my FIRST hours with the engine #AppGameKit Studio (learning to move sprites within game) with FIRST designed cursor.
Next up
I admit that I was supposed to write on Wednesday if I had problems and on Thursday if someone helped me (or not), and today is Friday... Read on.
#monday #plan #MyFirstGame #gamedev #IndieGame #development
Plan for the coming week. I had to get busy last week, so there was no news on MyFirstGame. Sorry.
As announced, I got acquainted with the rules of creating games in the selected engine, i.e. #AppGameKit Studio. So far, I've watched a few tutorials about him. Read the rest in article below.
Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondeeās Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!
After ca 4.5 hours of coding i have my first day plan acomplished.
On images You see screenshots of two scenes:
1. Loading screen
2. Menu
I had to learn a few new things, so it took so long.
You can follow my plan on Trello: https://bit.ly/3B5U4wr
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Hi.
My name is Tomir, i'm from Poland and i'm starting to create my first game. I don't count the game that i've written under dictando from some tutorial. This will be first game that i will project and program. It'll be a Tower Defence.
Since I have a backlog, I was also programming on #Saturday. The result is the main program that fits on one screen (as can be seen in the attached #screenshot).
@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!
I will post more such extensive entries in the "My First Game" community.
I want to show how you can systematize your time spent working on the game and communicating with others. Maybe this will inspire someone and serve as a model.
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