Next up
Long video of a hovercar designed in Blender for "Project Hyperdrive", a game I'm preparing to make in the near future.
"Shop", a 90s contemporary jazz style theme I made for my brother to use in his game, although I may also use it in mine.
Made some updates to NF:
•Distance based view panning
•"shootover " object collisions working better
•Walls now become semi-transparent when players walk behind them
•Fixed enemy spawning
This track plays on the haunted ship… 🎶🚢 The atmosphere is super mysterious and chilling! 👻💀 Can you feel the eerie vibes?
#indiegames #gamedev #soundtrack #hauntedship #mystery #gameaudio #tankito
Dev update: Skill Tech
All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!
This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.
Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!
This track plays during the battles at the sushi bar! 🎶🍣 Can you picture the tanks fighting it out between plates and chopsticks? 🥢💥🐟
#indiegames #gamedev #soundtrack #sushibattle #gameaudio #tankito
Update on NF:
ShopBot works great! Updates the cost of upgrades and recovery, and has 8 power ups that can be used during play! May update the cost of upgrades to make it more challenging by adding higher difficulties.
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