After two months, an update is FINALLY available for Too Much Water! Technically I uploaded it yesterday, but it doesn't matter; I made some HUGE bug fixes today. Gamebreaking. thank you @punnybunny for pointing them out!
Next up
Way back when I started the Scratch version of Too Much Water, and even back in my Visual Basic days, I didn't own Photoshop, so I had to use screenshots and cropping to get sprites for the game. I've been updating UI so I decided to fix these up, too!
Making a new Charcoal sprite is proving to be a very challenging task... Any suggestions?
I've been thinking about a way to give the player hints on how to progress in the game, and I've decided that missions will be added to the game. You will be able to unlock crafting recipes, and just have a new thing to do while you float in the open sea!
Just a little update to show that this game is not dead.
I've been working on a couple things, though most recently I've been working on a new dialog system. Up until now I've been using sprites and image_index. This system will allow animations and more!
Gun is working, just gotta make it so you can obtain it, and the ammo. I also need to polish some things up and add something to tell you how much ammo you have left. I might also work on some enemy AI.
I love Kirby #KirbysDreamBuffet
Since I'm still working on the new update for Too Much Water, I uploaded a never-before-seen game I made a while back!
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
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