AI UPDATE:
Currently, I have 13 idle tasks that the AI can do; this includes the following: Watching TV, Sleeping, Bathing, Repairing Car, Peeing, Exercising, Watering Flowers, Cooking, Eating, Mopping, Drinking, Admiring House, and Adjusting Pictures.
Next up
Currently in the process of retargeting animations to this new skeleton.
Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.
UPDATE:
my second car in my life
Third Floor recreation using brush tool.
I don't think that counts as walking.
So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.
We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid
It's a feature, not a bug.
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