Next up
I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites
This is random but I went back and updated the engine used to make a few of my games like the last game "Tempo Temple Chaos"
I made it so the other playable character now has a co-op player and also made a version to have Dolly and Val now team up.
The game is back on! I not only got back to work but I went and added an ex boss that is optional that activates a dark knight ending and instead of ending the game I allow the game to keep going with effects for doing that path.
Back to game making
I'm going with an platformer starring PrincessLuna, Oddly a majority of my games don't even use Luna so its time to bring my alterego back into the game.
The full version of the game is finally here! You can now play the full build of Tempo Temple Chaos
I made the next set of floors and boss battle and after the boss and check point, So far so good.
I changed the background to fit with the tree theme.
Now this feels more fitting.
wooow....I REALLY gotta get back to game making.
I even gotta get to making some RPGmaker games again.
Update on my shump data.
I added another player to the data.
This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.
Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.
0 comments