Game
Tempo Temple Chaos


4 years ago

I changed the background to fit with the tree theme.

Now this feels more fitting.




0 comments

Loading...

Next up

wooow....I REALLY gotta get back to game making.

I even gotta get to making some RPGmaker games again.

Val mode is back in effect, The post game content is being worked on and a lot more content has been made before I posted this. The main game is still full and playable in the "Early version" the full will have this post game and boss attack.

Cya later

New boss data as a sprite sheet, I am uploading the game play.

Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.

I made the next set of floors and boss battle and after the boss and check point, So far so good.

https://youtu.be/XZN8yImrMZ8

The game is back on! I not only got back to work but I went and added an ex boss that is optional that activates a dark knight ending and instead of ending the game I allow the game to keep going with effects for doing that path.

Update on my shump data.

I added another player to the data.

This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.

I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles

So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,

I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites

The last normal boss has been made and the last few floors and final boss is now in development.