Game
Tempo Temple Chaos


4 years ago

I changed the background to fit with the tree theme.

Now this feels more fitting.




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I just realized I still had the game set to Early access, I set it to complete and stable...My bad, Thank you again for playing and stuff.

New boss data as a sprite sheet, I am uploading the game play.

Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.

So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,

Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.

The last normal boss has been made and the last few floors and final boss is now in development.

I made the next set of floors and boss battle and after the boss and check point, So far so good.

I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles

The next set of floors has been finished the next boss is in the works for the great yaggy tree mode after you beat the game and unlock this mode.

Soooo long story short...

So far so good!

This won't take as long but the tower mode is done! The early version is about to be removed and the new build is on its way.

Update on my shump data.

I added another player to the data.

This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.