Next up
wooow....I REALLY gotta get back to game making.
I even gotta get to making some RPGmaker games again.
Val mode is back in effect, The post game content is being worked on and a lot more content has been made before I posted this. The main game is still full and playable in the "Early version" the full will have this post game and boss attack.
Cya later
New boss data as a sprite sheet, I am uploading the game play.
Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.
I made the next set of floors and boss battle and after the boss and check point, So far so good.
The game is back on! I not only got back to work but I went and added an ex boss that is optional that activates a dark knight ending and instead of ending the game I allow the game to keep going with effects for doing that path.
Update on my shump data.
I added another player to the data.
This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.
I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles
So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,
I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites
The last normal boss has been made and the last few floors and final boss is now in development.
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