Game
Grapnes 2: Kepnalcide
10 years ago

Alpha 0.2 Sneeky Peekies Part 2!


Howdy, cool cats! It’s ya boi TacoBot back atcha with another status update! Turns out alpha 0.2 is going to be bigger and better than I originally intended! Here are some rad new features you can look forward to:

  1. Improved battle system!
    This one involved a LOT of changes under the hood (which I still haven’t finished), but what it means for you is the ability to change the battle mode between “active” and “wait” (a-la Chrono Trigger) and the ability to change the rate of random encounters (or even disable them completely!) What it means for me is more control over the encounter system than the OHRRPGCE provides by default.

  2. Minigames!
    Only one at the moment, but look out for more in the future!

  3. New zones!
    At least 3 of ‘em!

And more! This release is gonna be yuge!



0 comments

Loading...

Next up

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

I-Buki

Mio-Da!

Ibuki Mioda!

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Demonstration of the spells and their effects :)!

Explosive domino effect

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc