I thought a lot about how I am going to "fix" alpha 1. My first thought is removing the elevator and making the boiler room a little bigger, I did this to make the house feel more like a house and not an apartment complex.
I wanted to remove the train, not completely sure about this because some of you might like the train, however I never really liked it.
I will try to add more floors, I want to base them off of what Alpha 1's cut floors were supposed to be (If I can find a blueprint of each floor).
I want to base the design off the concept art in someway.
Despite all of this, I will not add platforming, nor will I add an umbrella like the final game or a fire extinguisher like HN2.
Next up
This explains how development is going:
A little bit of a lag fest never hurt anybody. (I hope)
Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.
my second car in my life
DitheredBall.png
Futura Bold, the original font for "Hello, Neighbor!", is under copyright; meaning the only way to get it is by purchasing a license. Instead, I will be using a alternative. Tell me what you think. Another thing, should I use the European spelling?
Fixed the eyes.
We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid
I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.
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