Game
Hello, Neighbor! Descent Into Madness
5 months ago

ALPHA 1 RECONSTRUCTION:


  1. I thought a lot about how I am going to "fix" alpha 1. My first thought is removing the elevator and making the boiler room a little bigger, I did this to make the house feel more like a house and not an apartment complex.

  2. I wanted to remove the train, not completely sure about this because some of you might like the train, however I never really liked it.

  3. I will try to add more floors, I want to base them off of what Alpha 1's cut floors were supposed to be (If I can find a blueprint of each floor).

  4. I want to base the design off the concept art in someway.

  5. Despite all of this, I will not add platforming, nor will I add an umbrella like the final game or a fire extinguisher like HN2.



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Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.

Third Floor recreation using brush tool.

my second car in my life

So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.

Hello neighbor

#digitalart #fanart

It's a feature, not a bug.

New Inventory background

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

INVENTORY TEST HUD:

PS: Sorry for lag mid video