Game
Hello, Neighbor! Descent Into Madness

3 months ago

Working on modular walls for random gen houses! PS: Extracted from HN3, edited to fit HN1




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First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)

It's a feature, not a bug.

New Inventory background

my second car in my life

Terrain!! Textures not by me

Hello neighbor

#digitalart #fanart

Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.

Clouds now respond to sun light via Ambient Occlusion.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it