Game
A Day In The Life
6 years ago

Already moving on to the next thing after shops. New content hasnt been added but we have created some custom editor tools to assist in map making so that adding new npc's or farm tiles is no longer tedious.




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Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

(Mines and menus preview build)

Available for testing now

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Is he a... you know....

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Opinions on a new graphics style?