Game
FNaF World XL
1 year ago

Alright, screw it. Gonna break this in-development update in half so that important chunks of the game can become playable again. Release date TBD, would reccomend avoiding sidequests in the mean time.




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New project is having a fun, early outing.

How about we change things up?

The more things change, the more they stay the same.

First signs of danger.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

It's been a long time coming...

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Figured it out.