The quest system involves several separate pieces coming together to form a whole. I am reaching the point where I can integrate all the separate pieces into one playable loop of objective assignments! Here are some Vines of the process.
This is by far the largest project I’ve ever worked on. I have a list of features and I’m plowing through them one by one, however, so I’m not worried. According to internal testers, the implemented pieces of the prototype are really compelling on their own even, so that’s a good sign of things to come.
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