Game
Sunshine
11 years ago

Always Requesting That I Be Questing


The quest system involves several separate pieces coming together to form a whole. I am reaching the point where I can integrate all the separate pieces into one playable loop of objective assignments! Here are some Vines of the process.

https://vine.co/v/MVX5iIaan6h

https://vine.co/v/MVHzxubPTXq

https://vine.co/v/MVH61D3X2qV

This is by far the largest project I’ve ever worked on. I have a list of features and I’m plowing through them one by one, however, so I’m not worried. According to internal testers, the implemented pieces of the prototype are really compelling on their own even, so that’s a good sign of things to come.



0 comments

Loading...

Next up

Objectively Interesting I now have randomized quest objective names. You can also watch a (kinda stuttery) vid of progress on the waypoint display and little hints of AI advancement here [ https://www.youtube.com/watch?v=SibtD2Tvzfw ].

Color and Interesting Shapes

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Just a Pico sprite

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Made my first ever animation.

I did this on my 3DS ^^ #Kirby