Game
JICE

1 month ago

An outline to highlight the interactable objects. Took some time to find a color that would really pop out.




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Made it so any mesh can now become a throwable. Here I am throwing a cookie and a trashcan

Progress on the new weapon - wire-whip! Decided on the middle ground between making it a full physics-based effect and a mesh. Like it so far, but there are still some other quirks left to flesh out

Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.

This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.

This time - more factory related models. Most of these are from free packs, with me simplifying the models and applying my own materials and textures.

Inayah - Life After Gods is OUT NOW on Steam!

Celebrate the game's release by completing our quests!

You can play the demo or get the full game at https://bit.ly/steaminayah

Throwing cake at a robot aka another type of weapon - pieces of environment scattered around level that can be picked up and launched at things.

Adding some chocolate-themed objects to Spaceport. And cookies.

@FatBombStudios is a CCC+ Studio that makes games you love but don't know about!

They're the devs behind the fast paced hide and seek game Light Bearers 2: https://bit.ly/LightBearers2

We think you SHOULD know about them so complete the quest!

A piece of sparking wire colliding with environment. Decided to make this as an effect first and see if it is going to be easier to implement as a weapon than a skeletal mesh.