3 years ago

An Update


I've been silent for a while, and I figured it was about time I gave a general update on the current state of my games and my future projects. It's been a long time since I've written one of these, so please forgive me if I don't make sense sometimes.


First and foremost, I want to apologize for the lack of posts and communication. I see and read everyone's comments, but never get a chance to reply.

The past couple of years have been hectic, not only has a lot happened in my life, but my projects and general goals have changed dramatically. When I first started game development, I did it because I thought it was fun. I never cared about how my games looked or how badly they played, as long as they were playable that was enough for me. As time passed I obviously got better at creating them and I've learned so many new things that I would have otherwise never even thought about. I truly am thankful to my younger self for going down this path.

Whilst I have released updates to my older games, namely FNAF Tower Defense, I haven't actually released anything brand new in a while, and that's because in recent years I've developed a severe case of "overthinking absolutely everything". Aspects of game development that I previously overlooked, I think about for days or even months on end. Simple decisions that the younger me would've just had a coin flip decide, I now think about day and night. Every little detail about everything has to be just as I envisioned. This has led me to cancel almost every project I've started in the past couple of years, and it's become quite demoralizing.

I made a post around a year ago about an upcoming game of mine named "Clover's Clue", and then never spoke about it again, so I think it is finally time I shed more light on it. Clover's Clue was a game I actively worked on starting in early 2020. It was to be a puzzle mystery-thriller game, with some minor horror elements where you would play as a serial killer trying to avoid getting caught. That's what the game is currently about, however, it wasn't always like this. In the beginning, it was just a simple horror puzzle game, which throughout the years evolved and devolved so many times that I stopped counting. I've made several prototypes that went nowhere and even almost finished a full demo, however, I'm simply not proud of any of that. I'm not sure if I'll ever even finish it. All I know is that the problem clearly lies with me and how I approach game development.

I have two projects currently in the works that, with any luck, may become fully released games. They are nowhere near complete, however, I have the passion, and motivation to work on them, and I will try my hardest to finish them. Updates like these will be scarce, but still, keep an eye out for them! Thank you for your continued support!

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Next up

Here's a sneak peek of what I've been working on!

FNAF Tower Defenses 5 Year Anniversary!

Historical Versions, Update v1.6.1 and more!

Faded in Light is now available to play on:

-GameJolt: https://bit.ly/3id8r8i

-Itch: https://bit.ly/2YICXzv

Just a little teaser...

FNAF Tower Defense - Unity Remake (Ver 1.5) Is now available to play!

FNAF Tower Defense - Unity Remake (WORK IN PROGRESS)

**THIS VIDEO DOES NOT REPRESENT THE FINAL GAME**

FNAF TD v1.6 is now available to play! - 5 Unique maps, 2 new gamemodes, a new tower and much more!

FNAF Tower Defense Update 1.7 is now available to play on Windows, Linux, and Android!

Later this year, FNAF Tower Defense will receive its biggest update ever. Please stay tuned :)

Clover's Clue - Teaser Trailer

https://www.youtube.com/watch?v=Kd68eSS1eLQ

Upcoming Mystery/Horror game about "solving" a murder.