I've been silent for a while, and I figured it was about time I gave a general update on the current state of my games and my future projects. It's been a long time since I've written one of these, so please forgive me if I don't make sense sometimes.
First and foremost, I want to apologize for the lack of posts and communication. I see and read everyone's comments, but never get a chance to reply.
The past couple of years have been hectic, not only has a lot happened in my life, but my projects and general goals have changed dramatically. When I first started game development, I did it because I thought it was fun. I never cared about how my games looked or how badly they played, as long as they were playable that was enough for me. As time passed I obviously got better at creating them and I've learned so many new things that I would have otherwise never even thought about. I truly am thankful to my younger self for going down this path.
Whilst I have released updates to my older games, namely FNAF Tower Defense, I haven't actually released anything brand new in a while, and that's because in recent years I've developed a severe case of "overthinking absolutely everything". Aspects of game development that I previously overlooked, I think about for days or even months on end. Simple decisions that the younger me would've just had a coin flip decide, I now think about day and night. Every little detail about everything has to be just as I envisioned. This has led me to cancel almost every project I've started in the past couple of years, and it's become quite demoralizing.
I made a post around a year ago about an upcoming game of mine named "Clover's Clue", and then never spoke about it again, so I think it is finally time I shed more light on it. Clover's Clue was a game I actively worked on starting in early 2020. It was to be a puzzle mystery-thriller game, with some minor horror elements where you would play as a serial killer trying to avoid getting caught. That's what the game is currently about, however, it wasn't always like this. In the beginning, it was just a simple horror puzzle game, which throughout the years evolved and devolved so many times that I stopped counting. I've made several prototypes that went nowhere and even almost finished a full demo, however, I'm simply not proud of any of that. I'm not sure if I'll ever even finish it. All I know is that the problem clearly lies with me and how I approach game development.
I have two projects currently in the works that, with any luck, may become fully released games. They are nowhere near complete, however, I have the passion, and motivation to work on them, and I will try my hardest to finish them. Updates like these will be scarce, but still, keep an eye out for them! Thank you for your continued support!











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