Game
FNAF Tower Defense

2 years ago

FNAF Tower Defense Update 1.7 is now available to play on Windows, Linux, and Android!


Hello everyone! Today, the biggest update the game has ever received is coming out and I am very excited to tell you about the new features and improvements I've built.


Skills and Leveling system

The game at long last has a progression system in the form of a level and skill system where you may attribute skills points you've earned from leveling up to learning different skills in the game. Depending on the skill you get you may do more damage, get more money, or obtain an entirely new ability.

The skills are split into 3 skills trees: Guardian, Technician, and Controller.

skills.png

Guardian is a supportive tree that helps you, the player, directly by giving you more health, money, and second chances, overall making you live longer.

Technician focuses on improving your towers by making them deal more damage, augmenting your bullets, and making upgrades more prevalent.

Controller is all about the control of the map, and the flow of the rounds by giving you more options to stop enemies and making powerups way more useful.


Faz-Shop

The Faz-Shop is a place where you can spend the newly added Faz-Coins you've earned by playing the game. It's split into three categories: Towers, Maps, and Gamemodes.

fazshop.png

Reaching higher rounds and killing more enemies will earn you more coins so be sure to use the skill system mentioned previously to live even longer!


Speakers (New Tower)

The speakers are a new tower that will damage nearby enemies by periodically blasting a circle of super sonic sound waves. Upgrading them will make the blast radius larger and deadlier.

speakers.png

Custom Night (New Gamemode)

Custom Night is a new gamemode where you may adjust the enemy's health, damage, speed, starting round, and point value. In addition, you can save your custom night profile to a .json file which can be loaded later and can also be shared online or with your friends.

tease_2-iydupuvd.png

New Enemies

The game has also, for the first time in a long time received new enemies! Joining us from FNAF Pizzeria Simulator are Happy Frog, Mr. Hippo, Nedd Bear, Orville, Pigpatch, and Lefty. In addition, we have some classics such as The Endoskeleton, Fredbear, and Nightmare.

enemies.png

Scooping Room (New Map)

Coming from FNAF: Sister Location, the scooping room will ensure that you have a lot of trouble on your hands with its one-lane design and, ominous atmosphere. Can you keep your insides inside?

scooping.png

Android Version

Players can now enjoy the game at any time and any place by playing on their phones!

phone.png

Other Changes

So many addition and changes were made this update that I wasn't able to fit them into their own category, so here is a list of all the other notable changes made.

  • There is now a sell tower button in the tower upgrade menu.

  • Statistics of your game are now shown on the game over screen.

  • The Main Menu has received a huge visual overhaul.

  • Resolution refresh rates are now displayed in the options menu.

  • Major rebalancing of enemies and towers.

  • Balloon Boy now gives -1 point when killed.

At the end of this devlog you can see a list of all of the changes made to the game. Thank you for reading, and enjoy playing the game! Have fun!


Full Changelog

-Added skills

-Added the Faz-Shop and Faz-Coins

-Added leveling system

-Added 9 new enemies

-Added a saving icon popup

-Added refresh rate to resolution dropdown

-Added a sell tower button in the tower upgrades menu

-Added Custom Night (Gamemode)

-Added statistics to the game over screen

-Each enemy has their own health bar now

-Towers, gamemodes, and maps must now be purchased with fazcoins in the shop

-Ballon Boy now gives out -1 point when killed

-UI will no longer shake when the player takes a hit

-Powerup duration bars now deplete downwards

-You can now only hold a maximum of 2 powerups by default

-Changed look of main menu

-Changed look of pause menu

-Changed look of the damage indicator

-Changed color of upgrades menu arrow

-Changed shooting sound effect

-Changed the fast forward button to an icon

-Optimized enemy spawning

-Fixed bug where sometimes the wrong tower would be displayed when opening ugrades menu

-Removed vignette effect



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