Game
Point Origin : Servant to the Monster Lord

3 years ago

And as foretold, the Gamejolt page was updated with the new Prelude to the game, the future main menu music, alongside various new images!

See you soon on the next Le update, where I'll scream at you the various things to look forward to!




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Alright, it's been a while since the last "True" update, and i wanted to give you a little update on where things stand at the moment.

We are now nearing the end of March, and I come around with a mixed bag of news.

The Battle System UI is fully finished, and can now be used to render my ideas out, but when it comes to the coding aspect..

More down bellow.

So apparently Unity's CEO decided to start taxing us Peasants. Here's what it means for SotML and even CZ Studios's beginning in general

I have to say, there is no feeling like finally becoming capable of designing the game of your dreams. It's both strange, beautiful and terrifying at the same time.

Time for an update on how the prototype is going.

V 0.4.0 - Player Control and Data type Systems update

A hell of my own making, and a deadline hit. I most certainly have gone insane this time around.

Devlog #Alpha : 01/08/2024 : Game Bible Finalization.

In this first pre-unity devlog, we explore the finalized concepts of the coming prologue of SotML.

And so he hits the end of the first pathway. And you know what? He even made a mini game at the end! How joyous.

https://youtu.be/AXbdcnk8NK4

See you in roughly two weeks for the next update!

Ball-o-Bot mini-game : https://drive.google.com/file/d/1oLYoorwa0tyv9UiKtGPeor80j_3D7tJ…

Alright my boiz, it's been longer than i had anticipated because a few things happened :

1. I have finished my coding courses.

2. I have been actively working on the Game prototype, and managed to make roughly half of it.

So see you soon with a build!

I swear, at that point the heavens themselves have turned against me or something..

Devlog #Alpha : 14/01/2025 : Hitting walls, Learning and Adapting

With the advent of the new year, we now go back on what happened these past few months, and the many technical issues i ended up colliding with while moving into Unity itself.