Game
Outertale (Project Spacetime)
3 years ago

And for those of you whove been lagging on the battle screen, my hope is that an engine update will fix it. I'm going to completely GUT the text system and try to implement pre-baked bitmaps. No more font generation on the fly. That stuffs laggy as heck-




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Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

Here at mavis & co we take development very seriously

To whomever it may concerneth

tell your friends AND foes!! (art by @NerNot1 )

chillin' by the SYRUP cooler

20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING

introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)

This character is called e^deki

They are a raccoon who doesn't strongly feel emotions.

They'll appear later in area 1!

Front and back sprite by @Joe98912 , side sprites by me. Animated by me.

(Side sprite might get ears re-worked soon)

just kidding heres the real 2000 follower special

(he made it even better)

Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.

If you want this update, go here:

https://spacey-432.itch.io/outertale

Thanks!

we do a little computing