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Initially, we thought the game would focus much more on economics. But then we realized that one complex system—programming—is more than enough, so instead of a complicated economy, the robots just walk up to the counter and take everything for free.
Just wanted to share how we designed the defeat screen. Yes, it’s a roguelike, so losses happen too. How do you like it?
Here you can check out the animation process of one of the bosses in the game. Would you be interested in more content like this?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
We’re continuing our nostalgia trip and remembered that, at one point, rocks in our game used to yawn…
New screenshots of Single Note Alpha landscapes Single Note alpha coming soon!
Wishlist on Steam https://store.steampowered.com/app/4705870/Single_Note/ or follow on Game Jolt! #SingleNote #gamedev #indiegame #indiedev #Unity #screenshots #alpha
Few people know this, but originally the towers in our game looked like carrots with eyes. They were funny, of course, but the problem was that hardly anyone understood they were actually towers. So later we made… this.
a quiet moment before the spirits arrive!
Today we’ll share how robots in our game find a route from point A to point B.

















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