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Game
SuperWEIRD: Idle Automation
2 months ago

And now, we’re going to reveal some development secrets…

#devlog #gamedevsecret #preudo3d #superweird #development #indiegames




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Check out the icons we drew for the game 🙂

Can you guess what these icons are for?

#icons #gamedev #devlog

Few people know this, but originally the towers in our game looked like carrots with eyes. They were funny, of course, but the problem was that hardly anyone understood they were actually towers. So later we made… this.

#devlog #towerdefence

And today we’ll also tell you how we eventually implemented #shadows in #defold for our game so they wouldn’t tank performance like the first versions of this feature.

#devlog #programming #developmet

Project(s) & Health Update

I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-

Here you can check out the animation process of one of the bosses in the game. Would you be interested in more content like this?

#animation #boss #devlog

The Hive - Everything is a Crab

We brought you some screenshots for Screenshot Day.

#robots #fighting #bossed

Today we’ll share how robots in our game find a route from point A to point B.

#develoment #programming #devlog

We started making a game about flipping tables. We ended up making all of this too.

Initially, we thought the game would focus much more on economics. But then we realized that one complex system—programming—is more than enough, so instead of a complicated economy, the robots just walk up to the counter and take everything for free.