
And now, we’re going to reveal some development secrets…
#devlog #gamedevsecret #preudo3d #superweird #development #indiegames
Next up
Just wanted to share how we designed the defeat screen. Yes, it’s a roguelike, so losses happen too. How do you like it?
Our game has a lot of references overall. Today, our animator Mikhail will talk about what inspired him while working on the game.
#devlog #animation #dontstarvetogather #cultofthelamb #superweird
@PQubeGames
' They Are Here: Alien Abduction Horror is a first-person alien horror that magnifies the intensity of 2000s psychological sci-fi thrillers.
Play the FREE #NextFest demo: https://bit.ly/TheyAreHereSteam
Few people know this, but originally the towers in our game looked like carrots with eyes. They were funny, of course, but the problem was that hardly anyone understood they were actually towers. So later we made… this.
In @Frycandle ![]()
's The Button Effect (a short, minimalist first-person puzzler) you explore a dense, interwoven architecture – a museum, full of hidden connections and spatial insights.
Play the FREE #NextFest demo now: https://bit.ly/TheButtonEffect
Initially, we thought the game would focus much more on economics. But then we realized that one complex system—programming—is more than enough, so instead of a complicated economy, the robots just walk up to the counter and take everything for free.
We’re continuing our nostalgia trip and remembered that, at one point, rocks in our game used to yawn…
Just made the first slime avatar frame! Become one with the Slime! thanks @gamejolt
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