And thus here it is, the final version of the "Standing Guard at the edge of the world" OST.
Hope you enjoy it, and the lil' animation that comes with it too.
Next up
So apparently Unity's CEO decided to start taxing us Peasants. Here's what it means for SotML and even CZ Studios's beginning in general
Alright my boiz, it's been longer than i had anticipated because a few things happened :
1. I have finished my coding courses.
2. I have been actively working on the Game prototype, and managed to make roughly half of it.
So see you soon with a build!
Devlog #Alpha : 01/08/2024 : Game Bible Finalization.
In this first pre-unity devlog, we explore the finalized concepts of the coming prologue of SotML.
Happy 2024 , and an explanation onto what has been happening over the course of the past 2 months or so.
We are now nearing the end of March, and I come around with a mixed bag of news.
The Battle System UI is fully finished, and can now be used to render my ideas out, but when it comes to the coding aspect..
More down bellow.
Devlog #Alpha : 14/01/2025 : Hitting walls, Learning and Adapting
With the advent of the new year, we now go back on what happened these past few months, and the many technical issues i ended up colliding with while moving into Unity itself.
V 0.4.0 - Player Control and Data type Systems update
A hell of my own making, and a deadline hit. I most certainly have gone insane this time around.
Alright, it's been a while since the last "True" update, and i wanted to give you a little update on where things stand at the moment.
And so he hits the end of the first pathway. And you know what? He even made a mini game at the end! How joyous.
See you in roughly two weeks for the next update!
Ball-o-Bot mini-game : https://drive.google.com/file/d/1oLYoorwa0tyv9UiKtGPeor80j_3D7tJ…
I swear, at that point the heavens themselves have turned against me or something..
0 comments