We'd like to inform you that for internal factors we decided to cancel our Indiegogo campaign. It wasn't an easy decision, but we felt it was the best for the future of Eternal Hope. We'd like to apologize for cancelling the campaign but we'd also want to make it clear that the project is still being worked on and will be released on 2020 as expected. Thank you all for the support and we hope you understand!
Next up
Working at a Char Selection intro for DeadByDread, using Cinemachine DollyCart with Timeline. What are the suggestions?
Hey Guys! Kinda, we are evaluating some ideas for the pick up, drop and use system in Dead by Dread. We want to make this really simple. It is not the focus of the game to have inventory. So if you have any ideas that can help us, please let us know.
We want to show you our new office! *-----* Now it's time to work and release Eternal Hope! We're almost guys, thank you all the support so far <3333
Hey EveryOne. We was working hard on the portability of our beloved game EternalHope. Finally, we made it. It was an incredible journey. To celebrate, we have a lot of Digital Copies of Eternal Hope to giveaway! Come join us at http://bit.ly/DHGdiscord
- Hey Everyone! Today a prototype of items that can be used at game. To This video, the Photografic camera. This item can be blind the killer temporarily with their flash. What do you think?
Hi Everyone! here a ScoobyDoo (sness) game feature for individual rooms of the our main mansion. So we simply teleporting the players to a room that was projected elsewhere in the main mansion, but in the same scene. Simple and functional for multiplayer
Hey Guys. Today some of our new implementation. MineGame interaction. Here we are using it at fuses.
The idea is simple.
Whenever you make a mistake, the progress you've made in fixing the fuse will decrease! Do you think this got interesting?
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