Game
Eternal Hope

6 years ago

Update Development.


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Hi Everyone! here a ScoobyDoo (sness) game feature for individual rooms of the our main mansion. So we simply teleporting the players to a room that was projected elsewhere in the main mansion, but in the same scene. Simple and functional for multiplayer

Working at a Char Selection intro for DeadByDread, using Cinemachine DollyCart with Timeline. What are the suggestions?

"You and your tortoise friend after taking a walk through the cave"

We're really hyped with the release! If you already played the game, we'd love to hear your thoughts <3. Eternal Hope is available now on Steam! thankyou thankyou thankyou all the support! <3 https://store.steampowered.com/app/1162280/Eternal_Hope/

Hi guys. A video-log of where we are and where we are going with the development of DeadbyDread. Please bring us with your feedback!

*Available now on Steam*

A beautiful journey of love and death.

bit.ly/EternalHope_Steam

BAZEKA: A 2.5D BattleRoyale Project: It was 1 year of super focused development. The deadline was short, the uncertainties were great and amid research, tests and failures I managed to complete an impeccable project.

Working with IA navigation for soon bots. Im using NavMeshFloor without navMesh agent, just to know all corners for a determined path, so im controlling agent with native controller, passing direction of waipoint as input direction! What do think about?

Hey EveryOne. We was working hard on the portability of our beloved game EternalHope. Finally, we made it. It was an incredible journey. To celebrate, we have a lot of Digital Copies of Eternal Hope to giveaway! Come join us at http://bit.ly/DHGdiscord

We want to show you our new office! *-----* Now it's time to work and release Eternal Hope! We're almost guys, thank you all the support so far <3333