Loading...
9
1 year ago

BAZEKA: A 2.5D BattleRoyale Project:
It was 1 year of super focused development. The deadline was short, the uncertainties were great and amid research, tests and failures I managed to complete an impeccable project.




0 comments

Loading...

Next up

Hiiiii guys! About our Capture mechanics. Today we played a little with multiplayer! This is getting fun! LOL ! Please feel free to share suggestions and new ideas.

- Hey Everyone! Today a prototype of items that can be used at game. To This video, the Photografic camera. This item can be blind the killer temporarily with their flash. What do you think?

Hey Guys! Kinda, we are evaluating some ideas for the pick up, drop and use system in Dead by Dread. We want to make this really simple. It is not the focus of the game to have inventory. So if you have any ideas that can help us, please let us know.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Yokai - killer preview: Yokai is a vengeful spirit of a young woman who was murdered after being wrongly accused of cheating by her husband. Her dying words were swearing revenge on the realm of men. #deadbydread

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Hi guys. A video-log of where we are and where we are going with the development of DeadbyDread. Please bring us with your feedback!

Working at a Char Selection intro for DeadByDread, using Cinemachine DollyCart with Timeline. What are the suggestions?

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working with IA navigation for soon bots. Im using NavMeshFloor without navMesh agent, just to know all corners for a determined path, so im controlling agent with native controller, passing direction of waipoint as input direction! What do think about?