Ive been working on this for a hot minute, And i wanted to announce..
The creation of team "Team Cubed" A team of *(currently just me) BUT its a team based on making things both *Bigger and *Better, in our own vision
And for our (my) first project I'd like to announce our Undertale Engine. UT³ A new perspective on what a "Improved" game engine should be in our eyes,

^ "Engine logo as of right now" ^
Our goal is to make two versions, a public one, and a dev one built from the public one, the public one will be heavily customizable and accessible.
Our way of showing off both the engine and the capabilities of our team (so far just me as of writing this lmao) will be a game made exclusively from the PUBLIC engine. And that leads me into the next thing, which is team recruitment auditions/interviews.
Overall we need to know things like time zones, how often will you be able to work. etc.
If you are intrested send me a friend request here
or on discord - cutie036860
Specifics -
Musicians/composers - will be asked what they know about music theory, and what potential they can bring to the team, and what things they have made prior.
Coders - As of right now, the public version of the engine will be made in either turbowarp and or penguinmod, but its still being considered between those, godot. GMS, or all of them.
You will show us what you can make, and how quickly you can based on quality (remember quality OVER quantity).
Artists - There are three categories for this,
1 - 2d/Pixel art, (over worlds)
2 - Battle art (in tandem with 1 depending on the scenario)
3 - Promo art.
Show me what you have and we will see from there
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Anyways, that is it for now. I will see you all soon :3
















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