
Another mechanic that I coded for the first time
"Grab Canceling"
The only thing that varies between character is: how long will they actually throw the opponent while Pressing Y + Holding FWD/Pressing Z + Holding Backwards will still do the cancel trick
Next up
Akin to MUGENhunter's Tails
I mostly plan on a few guest characters somewhere in the future.
Currently I have 2 Bomberman and Mario
I dont mind which should be choses for a first guest character. Heres a few sprites i plan to use for Bomberman.
Mario's just gonna be quite obvious.
Yoshi and Birdo cosplaying as Ichigo Momomiya
2/3 of them are references to
Sonic's Concept and is also a Skin in Sonic Superstars Cream's Debut (Though inconsistent looks)
A former 90s rival's (A red capped plumber guy) recent 3D platformer since 2017
That Hover Move.
It's like the OG game but less stiff.
Continue. But classic
(Not finalized yet but its a resemblance.) I have decided to make it 3 Buttoned. Though the Basic attacks mapped A,B and C buttons will also be mapped to X,Y and Z
A returning move from Infinite Battle
but a bit more on Sonic 06's Green Gem.
I'm taking you down like its 1998/1999!
Every Continue and Confirming
As of 6/26/2022











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