
Another mechanic that I coded for the first time
"Grab Canceling"
The only thing that varies between character is: how long will they actually throw the opponent while Pressing Y + Holding FWD/Pressing Z + Holding Backwards will still do the cancel trick
Next up
Basically
Valgallah's Cream's "Chao Force" Super
Command is
D,DF,F X+Y
Act Music as Rounds? (may not apply to every stage)
(Not finalized yet but its a resemblance.) I have decided to make it 3 Buttoned. Though the Basic attacks mapped A,B and C buttons will also be mapped to X,Y and Z
I'm taking you down like its 1998/1999!
The Classic Hop and Dive. (Amy Rose)
I mostly plan on a few guest characters somewhere in the future.
Currently I have 2 Bomberman and Mario
I dont mind which should be choses for a first guest character. Heres a few sprites i plan to use for Bomberman.
Mario's just gonna be quite obvious.
A returning move from Infinite Battle
but a bit more on Sonic 06's Green Gem.
Early previews of "Shining Wine (Not alcohol)" and "Castle Party"
(coming some time soon or something.) The 1st Sonic Battle Redux arcade Run: Sonic.
Continue. But classic











3 comments