
Another mechanic that I coded for the first time
"Grab Canceling"
The only thing that varies between character is: how long will they actually throw the opponent while Pressing Y + Holding FWD/Pressing Z + Holding Backwards will still do the cancel trick
Next up
The Classic Hop and Dive. (Amy Rose)
(coming some time soon or something.) The 1st Sonic Battle Redux arcade Run: Sonic.
Act Music as Rounds? (may not apply to every stage)
I mostly plan on a few guest characters somewhere in the future.
Currently I have 2 Bomberman and Mario
I dont mind which should be choses for a first guest character. Heres a few sprites i plan to use for Bomberman.
Mario's just gonna be quite obvious.
A returning move from Infinite Battle
but a bit more on Sonic 06's Green Gem.
Another returning move For Amy Rose Amy Flash.
I'm taking you down like its 1998/1999!
That Hover Move.
It's like the OG game but less stiff.
Despite being Water (Or Mutated Chao) slime sounds
surprising how i manage to draw King K. Rool accurately like that for the first time











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