Game
Outertale (Project Spacetime)
3 years ago

Another set of CORE battle stuff done. Also I forgot to count the dialogue i wrote for Terrestria (Knight Knight) and Cozmo (Madjick) which means, actually, all the CORE battle dialogue is done right now!

As for attacks, there's just 3 sets left to code.




1 comment

Loading...

Next up

just kidding heres the real 2000 follower special

(he made it even better)

btw the song for 100% completion, was ihatov_x86

https://soundcloud.com/ut_underveil/l-olo-l-ihatov_x86

can you believe it guys

To whomever it may concerneth

Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.

If you want this update, go here:

https://spacey-432.itch.io/outertale

Thanks!

Here at redleaf industries, we have expert planning capabilities :3

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

Here at mavis & co we take development very seriously

20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING

introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)

MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)