Back in action (again).
I had a hardware failure on my laptop and I had to fix it. Thus, I was silent (except on Discord). It did make me hold off development for a few days but I returned quite refreshed. I haven’t done much, aside from fixing some bugs and re-designing more maps. But I worked on a few things.
One of the issues I heard from few is that it can be difficult to find which party member is active now. I went to the window and I‘ve done a tweak in the color that shows which is selected. This provides enough contrast so it’s easier to see who is active.
Another feature I am working on (although it is in experimental stages) is supporting Discord’s Rich Presence API. The API allows game developers to show additional info when the user is playing a game and Discord is running.
Now, while I was able to implement it on Northbridge (which can only show a few things), trying to implement it on the engine itself will be an adventure itself. This is due to requiring some preparation, edits to the code and ensuring that I close the game properly when the Rich Presence Client is running. Although, will it be worth the trouble? Let me know.
By the way, the invite link to the Discord server changed. It is now https://discord.gg/immortalsins
That is all for now. See you in the next post.
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