Next up
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
Soooo...yeah, you can now grow and cut down trees :)
Enjoy a nice dish, get a nice buff. What's not to like?
Jungling through the Jungle Dungeon
A small teaser for the next update.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
New vegetation, shading, and rock formations have arrived in the game Talus Odyssey. Still on RPG Maker XP ;)
Waz zis? An overhauled map? Yes. Coming soon.
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