Next up
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Enjoy a nice dish, get a nice buff. What's not to like?
Taking the wraps off. For real this time.
The new package manager UI in action. Works regardless if you skipped the launcher or not.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
¡Era hora de que apareciera el último acompañante de esta aventura! ¡Roque, el primo de Ciro!
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It was time for the last party member to appear! Roque, Ciro's cousin!
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.












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