Game
Immortal Sins

3 years ago

Jump List returns in the next update.




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It's a bit early, but I have something cooking. Keep an eye out.

A small teaser for the next update.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

And just like that—the owner himself of the community won the #RMjam700, congratulations to @LUKELCS for the most votes for all categories from the event!

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

I drew Leaven from @DevRousseau 's game; "I can fix her"

Done some improvements to the backup system. Even added an icon to let you know that it's working.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

I do not know, but is it something like a spoiler?

In general, animations.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.