Next up
It's a bit early, but I have something cooking. Keep an eye out.
The new package manager UI in action. Works regardless if you skipped the launcher or not.
Something something... Stuff that I worked on.
I've decided that I'll be posting some stuff from the game to showcase the features implemented so far - first is the DIFFICULTY SELECTION, the very first thing that greets you in the game! HYSTERIYA and HARDCORE mode are locked behind beating Episode 1!
Jump List returns in the next update.
Fullversion is out.
Now you can be in debt and die in a fantasy dungeon for countless times at the cost of more debt!
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Overhauls on the way.
Ninesoulssea - the Rpg Maker Asset Pack @ninesoulssea ![]()
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.












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