Game
Immortal Sins


4 years ago

A small teaser for the next update.




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A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Game development progresses smoothly. A mini WIP.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Finally I have made a proper HUGE villager system where they can, move in, move out, walk, interact, talk, like you, love you, hate you, dislike AND like music, food, drink, have their hobbies, pet peeves and so on. I also did a setup wizard installer :)

An updated title screen.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Happy Easter! He is risen!

To celebrate the absolute dude of all dudes who IS him, here's some battlebacks for the first area of The Flipside! As well as the image where I stored the sprites!

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.