Additions:
A very rare enemy that only spawns in the main campaign
An upgrade exclusive to the DOOMsday event, increasing damage against demons
Rare sound effect from Cyber Sentinels, which was already in the game but was overlooked and wasn't implemented
Fixes:
Users that aren't signed in no longer add their upgrades to a global database, giving others the upgrades that were obtained
Viral Residents and Body Hijackers no longer spawn on the player when a spawned drop touches them
Undead, Air, Life, Fire, and Dark Spell Punks no longer appear in their attacking pose when they spawn
Certain enemy projectiles that shouldn't be teleportable now aren't
Psych's list of projectiles that he can spawn is now grown to have all of them
Certain enemies and projectiles no longer appear over the UI
Removed some default sound effects to make the game smaller (relative to what it would be with them still in)
Changes:
Nerfed Glitched Soul hp to 6 (previously 10)
Nerfed Killer Drone hp to 60 (previously 75)
Decreased chance of Cyber Sentinels spawning in the first wave to 8.3% (previously 12%)
Nobleteers now take anywhere from 0.5-1 second to spew their toxic breath (previously 1-3 seconds)
Firewalls now only drop 1 disk on death (previously 3)
Nerfed Cyber Walker hp to 200 (previously 250)
Polymorphers now have a maximum possible health of 300 (previously no max)
0 comments