My aim for this month was to focus on level design which I think was successful. Although I think the levels may be a bit boring / easy.
My aim to do a minimum amount of programming worked quite well with me successfully removing the random crashes (It turned out to be that I was using a system resource after I had disposed it! Whoops :D)
Keeping with the platformer style game I am going to create a more typical scrolling world style platformer next; rather then the more puzzle based platformer I have done previously.
As such my focus for this month will be adding some new features such as scrolling levels and menus to swap between levels.
After that I would like to focus on my art a bit more as I am unhappy with the feel /consistency with my last game.










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