Game
Saint Carnage
8 years ago

Art direction refining


After some heavy analyzing and deconstruction we’ve reached an artstyle we’re satisfied with for the game. It follows the cyberpunk-apocalyptic aesthetic of Josan’s artstyle with bright colors, simple low poly silhouettes with lots of secondary and tertiary forms to break up the larger forms. We’re making extensive use of floater geometry for this, but in the end it seems to be paying off. Most of it is procedurally genrated so texturing is relatively quick to iterate and produce something visually interesting.

5d0a4ea222d49.png
5d0a4ea53d983.png


0 comments

Loading...

Next up

Now with textures!

Ranged enemy variant done!

Main enemy animated! Modeled, rigged and animated the main enemy you’ll be facing throughout the game. It’ll also have two ranged variants wielding a pistol and shotgun

Shotgun enemy done! That’s the last one for now, we’ll be trying to make a boss enemy but dunno if there’s gonna be enough time.

Prototyping Prototyping some of the mechanics

Some props

Just a Pico sprite

What you all think

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)