After some heavy analyzing and deconstruction we’ve reached an artstyle we’re satisfied with for the game. It follows the cyberpunk-apocalyptic aesthetic of Josan’s artstyle with bright colors, simple low poly silhouettes with lots of secondary and tertiary forms to break up the larger forms. We’re making extensive use of floater geometry for this, but in the end it seems to be paying off. Most of it is procedurally genrated so texturing is relatively quick to iterate and produce something visually interesting.


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