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Sorta-Weekly Update Post number 8: Chaser enemy has been textured and the texture is implemented into the game. Because of the flat colors, I intend to give the characters outlines to help distinguish them from each other and the environment better.

Sorta-Weekly Update Post number 13: Currently-implemented blocker obstacles have been modeled and textured. Tall ones block all movement and non-piercing projectiles, short ones only block movement.

Nicole from Class of '09!

Sorta-Weekly Update Post number 10: Shooter enemy now slowly turns to face the player when it is standing still, instead of looking in the same direction. Enemies now also have a chance to drop healing pickups when they die.

Sorta-Weekly Update Post number 12: Mob spawners have been redesigned and now animate. I neglected dto mention this last update, but enemies now can drop healing pickups. Health pickups now have a limited lifetime and will flicker before despawning.

#FanArtFriday This is quite an old one, created a year or two after Chapter 2 came out, but I still like it somewhat.

Sorta-Weekly Update Post number 14: BIG ONE

Updated enemies so their animation speed matches their movement speed

All characters/projectiles have colored outlines

Cursor darkens when outside of your shot range

PAUSING

Updated Player's texture

Images below