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4
10 days ago

Sorta-Weekly Update Post number 12: Mob spawners have been redesigned and now animate. I neglected dto mention this last update, but enemies now can drop healing pickups. Health pickups now have a limited lifetime and will flicker before despawning.




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Sorta-Weekly Update Post number 7: The final upgrade room in each level has three items to pick from, and you may choose two of them.

Sorta-Weekly Update Post number 6: Death animation finished and implemented.

Sorta-Weekly Update Post number 8: Chaser enemy has been textured and the texture is implemented into the game. Because of the flat colors, I intend to give the characters outlines to help distinguish them from each other and the environment better.

The previously-mentioned controls screen, accessible from the main menu.

You may take 2 items

Sorta-Weekly Update Post number 11: All currently-implemented enemies are textured. I am attempting to fix the issue that causes the shooters to stutter their movement, and it has something to do with how they turn around when standing still.

Working on the game-over animation and improved enemy pathfinding. Hopefully they'll get be better at avoiding collisions.

Sorta-Weekly Update Post number 10: Shooter enemy now slowly turns to face the player when it is standing still, instead of looking in the same direction. Enemies now also have a chance to drop healing pickups when they die.