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Sorta-Weekly Update Post number 15:
Upgrade Items and Pickups have been given a toon shader and outlines.
Enemies poof and explode a little on death with a fancy new particle effect.
Healing makes a heart bubble particle appear.
#FanArtFriday This is quite an old one, created a year or two after Chapter 2 came out, but I still like it somewhat.
Sorta-Weekly Update Post number 12: Mob spawners have been redesigned and now animate. I neglected dto mention this last update, but enemies now can drop healing pickups. Health pickups now have a limited lifetime and will flicker before despawning.
Sorta-Weekly Update Post number 16:
Enemies and upgrade items play poofy particle effects upon spawning.
Sorta-Weekly Update Post number 14: BIG ONE
Updated enemies so their animation speed matches their movement speed
All characters/projectiles have colored outlines
Cursor darkens when outside of your shot range
PAUSING
Updated Player's texture
Images below
Sorta-Weekly Update Post number 10: Shooter enemy now slowly turns to face the player when it is standing still, instead of looking in the same direction. Enemies now also have a chance to drop healing pickups when they die.
Sorta-Weekly Update Post number 13: Currently-implemented blocker obstacles have been modeled and textured. Tall ones block all movement and non-piercing projectiles, short ones only block movement.
Sorta-Weekly Update Post number 8: Chaser enemy has been textured and the texture is implemented into the game. Because of the flat colors, I intend to give the characters outlines to help distinguish them from each other and the environment better.
Sorta-Weekly Update Post number 11: All currently-implemented enemies are textured. I am attempting to fix the issue that causes the shooters to stutter their movement, and it has something to do with how they turn around when standing still.
Artfight attack for Chrono_link ! https://artfight.net/attack/18417111.kenji-2026












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