đ Read the full devlog article here:
https://michellerakar.blogspot.com/2025/03/rpg-maker-2025-game-jam-devlog-1-pre.html
As I worked on #No_Hacks, I created blog posts over on my Blogger. Now that the Game Jam is over, I'm posting that content over here for you to read how I went through the process of developing the game!
đ Read the full devlog article here:
https://michellerakar.blogspot.com/2025/03/rpg-maker-2025-game-jam-devlog-1-pre.html
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In this Nay Saga dev log, I talk about how I 3D printed some of my game pieces and the first look at the final card prints and game pieces:
Someone's at the door...
In this Nay Saga dev log, I present the final cards, made a how to play video, and the presentation for the itchio page:
In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions:
It's time for honorable mentions! đđ [Article!]
In this Nay Saga dev log, I show some of the updates I made for the physical aspects of the game before sending it off to the final print:
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